Commander
No commander provided6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(437 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks8
Treasure generators3
Draw engines6
Cantrips & burst draw5
Scry & Surveil1
Recursion2
Counterspells5
Spot removal3
Graveyard hate1
Board wipes2
Protection4
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Dual & shock lands7
Premium utility lands5
Utility lands5
Taplands2
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 40%)+17ⓘ
Combo pieces3
Synergy pieces1
Win conditions2
Combat threats8
Sacrifice outlets1
Drain effects2
Token generators5
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Threats95Mana base88Interaction73
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Vampire Tribal27 cards
27 vampire creatures detected. Tribal synergies can create powerful board states.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Lifegain14 cards
14 lifegain synergies. Gain life to trigger payoffs and outlast opponents.