Wolverine, Best There Is

Commander
6.3±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence420 pts
Estimated win turn
T5best
T7typical
T9+contested
Vector breakdown
Fast mana4
1+10
1RG+1
+9
+7
Mana rocks1
2+6
Mana dorks4
G+6
G+6
G+5
2G+3
Land ramp3
1G+6
2G+5
2G+1
Treasure generators1
2R+4
Other acceleration1
2RG+1
Commander Synergy+1
Tutors2
1G+8
3GG+5
Draw engines4
2G+5
3G+5
2GG+2
3GG+3
Cantrips & burst draw3
2G+2
4G+2
4GG+6
Scry & Surveil1
1G+1
Recursion5
G+2
1G+5
1GG+5
2G+2
1RG+1
Value engines7
G+5
1+2
2+4
1G+3
2G+2
2G+2
2G+1
Counterspells1
R/G+2
Artifact/enchantment removal2
XRRG+7
2G+6
Spot removal5
G+2
1G+3
1G+2
2R+5
1RG+1
Board wipes1
3RR+1
Stax & hate1
1RG+5
Protection6
XG+5
G+3
1G+7
2+6
2+4
2GG+2
Two-Color Powerhouse Lands+8
Mana Acceleration+1
Fetchlands2
+5
+5
Dual & shock lands2
+5
+4
Premium utility lands2
+5
+4
Utility lands8
2G+2
+2
+2
+2
+2
+2
+2
+2
Taplands4
+3
+2
+2
+2
Basic lands2
+12
+6
Combat Damage Synergy+25
2 Combo Families+24
Commander Synergy+2
Combo pieces4
2R+11
2R+9
2R
4+8
Synergy pieces6
G+6
3R+5
2RR+3
2RG+2
3RR+6
3RR+5
Win conditions4
1R+2
1GGGG+6
3RG+6
3RR+1
Combat threats7
G+1
1R+2
2R+4
2G+3
1RG+1
2RG+4
3GG+2
Sacrifice outlets1
2GG+2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.3+2-card combo 2 Bracket 3

1.3 above Bracket 2 ceiling (5)

0.7 below Bracket 4 threshold (7)

Game changers 1
Minimum Bracket 3
2-card combo 2
Minimum Bracket 3
Mass land denial — none
Extra turns — none

Themes7 total

Extra Combats7 cards

7 extra combat effects. Attack multiple times per turn.

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Aggro14 cards

14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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+1/+1 Counters11 cards

11 counter synergies. Grow creatures over time for massive threats.

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Combos2 total

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