Commander
6.2±0.5
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Medium confidence(428 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks2
Land ramp9
Other acceleration3
Treasure generators6
Other3
Draw engines3
Cantrips & burst draw3
Recursion5
Value engines2
Spot removal4
Board wipes1
Stax & hate1
Protection3
Mana Acceleration (16 sources)+6ⓘ
Fetchlands2
Dual & shock lands12
Premium utility lands3
Utility lands5
Taplands3
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
1 Combo Family (1 lines, Consistency: 32%)+16ⓘ
Combo pieces3
Synergy pieces8
Win conditions7
Combat threats1
Drain effects2
Reanimation4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Threats93Mana base92Speed88
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Aristocrats20 cards
20 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.