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HomeExplore decksCommanders
UR

IM v4

viaMoxfieldMoxfield·Updated 1 day ago·25 views·

Power level

9.4±0.3
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
High confidence715 pts
Strategy ceiling 9.3
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana7
Mana rocks8
Mana dorks1
Land ramp1
Other acceleration5
Commander Synergy+1ⓘ
Tutors5
Draw engines7
Cantrips & burst draw5
Scry & Surveil4
Recursion6
Value engines6
Control Strategy+30ⓘ
Counterspells6
Spot removal4
Board wipes2
Stax & hate1
Protection6
Mana Acceleration+10ⓘ
Two-Color Powerhouse Lands+8ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands10
Taplands2
Basic lands2
9 Combo Families+61ⓘ
Combat Damage Synergy+3ⓘ
Combo pieces19
Win conditions2
Combat threats1
Token generators1

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.4 → Bracket 5

0.4 above Bracket 4 ceiling (9)

Game Changers set a Bracket 4 floor, but this deck's power level pushes it into Bracket 5; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 4.
Markers
Learn more →
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Game changers 7
Minimum Bracket 4
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none

Themes5 total

Artifacts Matter26 cards

26 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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Token Strategy9 cards

9 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Artificer Tribal8 cards

8 artificer creatures detected. Tribal synergies can create powerful board states.

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Combos24 total

  • 2-card combo · 1
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  • 3-card combos · 14
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