Commander
3.1±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Commander combat pressure
High confidence(176 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Mana rocks1
Land ramp14
Other acceleration5
Treasure generators1
Tutors1
Draw engines4
Cantrips & burst draw5
Recursion1
Value engines6
Spot removal7
Board wipes1
Mono-Color Mana Base (no fixing needed)+18ⓘ
Mana Acceleration (20 sources)+10ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Utility lands2
Taplands1
Basic lands1
Forest+35
Combat Damage Synergy: token swarm strategy, 7 token doublers, 5 evasion enablers+25ⓘ
Synergy pieces2
Win conditions1
Combat threats8
Sacrifice outlets1
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Mana base70Speed62Interaction54
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
+1/+1 Counters20 cards
20 counter synergies. Grow your creatures over time for massive threats.
Aggro19 cards
19 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.