Commander
No commander provided5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(405 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks1
Land ramp5
Other acceleration2
Tutors5
Draw engines9
Recursion6
Value engines3
Spot removal11
Artifact/enchantment removal1
Board wipes2
Stax & hate2
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands8
Taplands5
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 98%)+24ⓘ
Combo pieces2
Win conditions1
Combat threats5
Token generators1
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Interaction86Consistency83Mana base78
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Voltron13 cards
13 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Enchantress12 cards
12 enchantment synergy cards. Deck rewards you for casting enchantments.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.