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HomeExplore decksCommanders
WG

Angels of the harvest

viaMoxfieldMoxfield·29 views·2h ago

Power level

5.9±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence405 pts
Estimated win turn
T5best
T7typical
T8+contested
Vector breakdown
Fast mana4
Mana rocks6
Mana dorks2
Land ramp4
Other acceleration3
Tutors4
Draw engines10
Cantrips & burst draw1
Scry & Surveil1
Value engines3
Counterspells1
Artifact/enchantment removal1
Spot removal4
Board wipes1
Protection5
Mana Acceleration+7ⓘ
Two-Color Mana Base+5ⓘ
Two-Color Powerhouse Lands+1ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands8
Taplands4
Basic lands2
Combat Damage Synergy+25ⓘ
Combo pieces2
Synergy pieces7
Win conditions4
Combat threats11
Token generators4
Enablers2
Alternate win strategies1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.9 → Bracket 3

0.9 above Bracket 2 ceiling (5)

1.1 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

Angel TribalCore (15 cards)

15 angel creatures detected. Tribal synergies can create powerful board states.

,,,,
LifegainCore (15 cards)

15 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

,,,,
Go-Wide / WeeniesCore (12 cards)

12 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,

Combos0 total

Combos with unmet prerequisites (1) — these don't count toward the bracket

  • ++
    Card that Earthbends
    Missing prereqs

History10 snapshots

Grade

Power5.9→5.9—
BracketB3→B3

Vectors

Velocity
83→82
-1
Consistency
70→70
—
Interaction
49→55
+6
Efficiency
75→75
—
Lethality
94→94
—

Card Changes

Added (1)

Removed (1)

Grade

Power5.8→5.9+0.1
BracketB3→B3

Vectors

Velocity
84→83
-1
Consistency
67→70
+3
Interaction
48→49
+1
Efficiency
75→75
—
Lethality
94→94
—

Card Changes

Added (4)

Removed (4)

Grade

Power5.8→5.8—
BracketB3→B3

Vectors

Velocity
84→84
—
Consistency
62→67
+5
Interaction
54→48
-6
Efficiency
75→75
—
Lethality
94→94
—

Card Changes

Added (1)

Removed (1)

Grade

Power5.8→5.8—
BracketB3→B3

Vectors

Velocity
86→84
-2
Consistency
59→62
+3
Interaction
54→54
—
Efficiency
75→75
—
Lethality
94→94
—

Card Changes

Added (3)

Removed (3)

Grade

Power5.9→5.8-0.1
BracketB3→B3

Vectors

Velocity
88→86
-2
Consistency
57→59
+2
Interaction
54→54
—
Efficiency
75→75
—
Lethality
94→94
—

Card Changes

Added (1)

Removed (1)

Grade

Power5.9→5.9—
BracketB3→B3

Vectors

Velocity
88→88
—
Consistency
55→57
+2
Interaction
54→54
—
Efficiency
75→75
—
Lethality
94→94
—

Card Changes

Added (1)

Removed (1)

Grade

Power5.8→5.9+0.1
BracketB3→B3

Vectors

Velocity
88→88
—
Consistency
55→55
—
Interaction
55→54
-1
Efficiency
75→75
—
Lethality
94→94
—

Card Changes

Added (1)

Removed (1)

Grade

Power5.8→5.8—
BracketB3→B3

Vectors

Velocity
87→88
+1
Consistency
51→55
+4
Interaction
55→55
—
Efficiency
75→75
—
Lethality
94→94
—

Card Changes

Added (2)

Removed (1)

Grade

Power5.8→5.8—
BracketB3→B3

Vectors

Velocity
88→87
-1
Consistency
52→51
-1
Interaction
55→55
—
Efficiency
75→75
—
Lethality
94→94
—

Card Changes

Removed (1)

Grade

Power5.8→5.8—
BracketB3→B3

Vectors

Velocity
88→88
—
Consistency
52→52
—
Interaction
52→55
+3
Efficiency
75→75
—
Lethality
94→94
—

Card Changes

Added (1)

Removed (1)