Commander
No commander provided3.3±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(196 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (36% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks5
Land ramp4
Other acceleration1
Tutors1
Draw engines10
Cantrips & burst draw2
Recursion3
Value engines1
Spot removal8
Graveyard hate1
Board wipes4
Stax & hate3
Protection3
Tempo Control (lockout lethality)+6.2ⓘ
Combo pieces1
Win conditions2
Combat threats5
Drain effects5
Reanimation3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Interaction56Threats51Mana base45
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Lifegain13 cards
13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.