Commander
3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(223 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks17
Land ramp1
Other acceleration1
Draw engines1
Cantrips & burst draw8
Wheels1
Recursion2
Counterspells4
Spot removal4
Graveyard hate2
Board wipes1
Mana Acceleration (22 sources)+12ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands3
Utility lands1
Taplands4
Synergy pieces2
Combat threats1
Sacrifice outlets1
Drain effects2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Mana base80Speed70Interaction53
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Burn5 cards
5 damage dealers. Burn opponents down with direct damage.
Artifacts Matter4 cards
4 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.