Commander
5.8±0.4
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(390 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks6
Other acceleration3
Tutors3
Draw engines6
Cantrips & burst draw4
Recursion4
Value engines6
Counterspells2
Spot removal5
Board wipes3
Stax & hate1
Protection3
Other1
Two-Color Powerhouse Lands (2)+8ⓘ
Mana Acceleration (14 sources)+4ⓘ
Premium utility lands2
Utility lands12
Taplands8
4 Combo Families (4 lines, Consistency: 81%)+36ⓘ
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Combo pieces5
Synergy pieces7
Combat threats3
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.8 (Bracket 3)+Game Changers→ Bracket 4
Threats94Consistency85Mana base80
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter27 cards
27 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Storm15 cards
15 storm synergies. Chain spells for exponential value.