teeny bonies

3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(234 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8
Mana rocks1
Other acceleration1
Treasure generators2
Mono-Color Mana Base (no fixing needed)+22
Fetchlands1
Dual & shock lands1
Basic lands1
Tempo Control (lockout lethality)+6.4
Win conditions1
Sacrifice outlets1
Drain effects1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.6 → Bracket 2
Interaction85Mana base70Speed45

0.6 above Bracket 1 ceiling (3)

0.9 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

Discard23 cards

23 discard synergies. Empty opponents' hands while gaining value.

Aristocrats10 cards

10 sacrifice/death synergies. Drains opponents while generating value from deaths.

Graveyard (Commander)1 cards

Commander uses the graveyard as a resource.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.