Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(234 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks1
Other acceleration1
Treasure generators2
Tutors3
Draw engines3
Cantrips & burst draw4
Recursion2
Value engines2
Spot removal7
Graveyard hate3
Board wipes4
Stax & hate8
Edict effects1
Protection5
Mono-Color Mana Base (no fixing needed)+22ⓘ
Fetchlands1
Dual & shock lands1
Utility lands2
Basic lands1
Swamp+33
Tempo Control (lockout lethality)+6.4ⓘ
Synergy pieces8
Win conditions1
Sacrifice outlets1
Drain effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Interaction85Mana base70Speed45
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Discard23 cards
23 discard synergies. Empty opponents' hands while gaining value.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.