Newer scoring is available for this deck.
The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.
Sign in to re-analyze, or paste the deck list again from the home page.
Power level
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence463 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana2
Mana rocks7
Other acceleration2
Treasure generators2
Draw engines6
Cantrips & burst draw11
Recursion2
Value engines3
Counterspells5
Spot removal3
Board wipes1
Protection6
Mana Acceleration+1ⓘ
Fetchlands4
Dual & shock lands10
Premium utility lands3
Utility lands5
Taplands2
Basic lands3
Combat Damage Synergy: 2 evasion enablers, 3 damage multipliers+18ⓘ
Combo pieces1
Synergy pieces7
Win conditions2
Combat threats2
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.5 → Bracket 4
Markers
Learn more →✓
Game changers 4
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Storm13 cards
13 storm synergies. Chain spells for exponential value.
,,,,
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.