Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(354 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks2
Mana dorks1
Other acceleration1
Treasure generators26
Low Land Count (31/32)+-3ⓘ
Draw engines7
Cantrips & burst draw7
Counterspells4
Spot removal4
Stax & hate1
Protection2
Two-Color Mana Base (no fixing needed)+27ⓘ
Low Land Count (31/32)+-3ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands5
Combat Damage Synergy: aristocrats engine+8ⓘ
Tempo Control (lockout lethality)+5.2ⓘ
1 extra turn effect+5ⓘ
Synergy pieces3
Win conditions2
Combat threats2
Sacrifice outlets1
Token generators1
Extra turns1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Speed95Mana base75Consistency66
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Token Strategy41 cards
41 token producers. Go-wide strategies can overwhelm opponents with numbers.
Treasure31 cards
31 treasure generators. Ramp and artifact synergies in one package.
Artifacts Matter19 cards
19 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.