Commander
7.7±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(539 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana4
Mana rocks5
Land ramp2
Other acceleration2
Treasure generators1
Commander Draw Engine (Jin Sakai, Ghost of Tsushima provides card draw)+21ⓘ
Draw engines10
Cantrips & burst draw2
Recursion1
Value engines2
Counterspells3
Spot removal5
Board wipes3
Protection5
Mana Acceleration (14 sources)+4ⓘ
Fetchlands4
Dual & shock lands8
Premium utility lands2
Utility lands5
Taplands3
2 Combo(s) Detected (Consistency: 100%)+30ⓘ
Combat Damage Synergy: 1 extra combat, aristocrats engine, 2 damage multipliers+22ⓘ
Tempo Control (lockout lethality)+6.2ⓘ
1 extra turn effect+5ⓘ
Combo pieces3
Synergy pieces6
Win conditions2
Combat threats1
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.7 → Bracket 4
Consistency93Threats91Mana base90
1.2 above Bracket 3 ceiling (6.5)
0.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes7 total
Voltron15 cards
15 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.