Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(348 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana5
Mana rocks8
Treasure generators3
Commander Draw Engine (Deadpool, Trading Card provides card draw)+15ⓘ
Draw engines6
Cantrips & burst draw4
Recursion2
Value engines5
Spot removal7
Artifact/enchantment removal1
Board wipes2
Stax & hate4
Protection2
Two-Color Mana Base (no fixing needed)+12ⓘ
Mana Acceleration (13 sources)+3ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands1
Utility lands4
Taplands9
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine, 1 damage multiplier+24ⓘ
1 Combo(s) Detected (Consistency: 40%)+17ⓘ
Combo pieces2
Synergy pieces5
Win conditions1
Combat threats5
Token generators7
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats91Consistency80Mana base75
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.