Commander
8.3±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(602 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks2
Mana dorks1
Treasure generators3
Low Land Count (32/33)+-3ⓘ
Tutors3
Draw engines9
Cantrips & burst draw10
Wheels2
Control Strategy Bonus (19 interaction cards)+30ⓘ
Counterspells9
Spot removal7
Stax & hate2
Protection3
Two-Color Mana Base (no fixing needed)+12ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Low Land Count (32/33)+-3ⓘ
Dual & shock lands6
Premium utility lands1
Utility lands5
Taplands3
5 Combo(s) Detected (Consistency: 85%)+41ⓘ
Commander Synergy (1 groups)+15ⓘ
Tempo Control (lockout lethality)+13ⓘ
2 extra turn effects+10ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces8
Synergy pieces1
Sacrifice outlets1
Drain effects3
Token generators2
Extra turns1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.3 → Bracket 4
Consistency95Threats95Interaction89
1.8 above Bracket 3 ceiling (6.5)
0.2 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes7 total
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm10 cards
10 storm synergies. Chain spells for exponential value.
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.