Commander
4.6±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Commander combat pressure
High confidence(314 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Mana rocks1
Land ramp2
Other acceleration1
Treasure generators1
Commander Synergy (1 groups)+3ⓘ
Draw engines6
Cantrips & burst draw3
Value engines3
Counterspells8
Spot removal24
Graveyard hate1
Stax & hate1
Edict effects1
Protection2
Fetchlands5
Dual & shock lands6
Premium utility lands1
Utility lands4
Taplands11
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine+21ⓘ
Tempo Control (lockout lethality)+13.4ⓘ
Synergy pieces7
Combat threats1
Reanimation1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 2
Interaction90Mana base88Consistency66
1.6 above Bracket 1 ceiling (3)
-0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Enchantress20 cards
20 enchantment synergy cards. Deck rewards you for casting enchantments.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.