Commander
6.2±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(441 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks5
Land ramp2
Other acceleration1
Treasure generators1
Tutors1
Draw engines9
Cantrips & burst draw8
Recursion2
Value engines4
Counterspells7
Spot removal11
Board wipes1
Stax & hate2
Protection1
Two-Color Powerhouse Lands (3)+7ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands2
Utility lands11
Taplands5
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine+25ⓘ
2 Combo Families (2 lines, Consistency: 55%)+23ⓘ
2 extra turn effects+10ⓘ
Tempo Control (lockout lethality)+8.7ⓘ
Synergy pieces4
Combat threats7
Drain effects1
Extra turns1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Threats93Interaction84Mana base84
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Faerie Tribal19 cards
19 faerie creatures detected. Tribal synergies can create powerful board states.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.