Commander
5.6±0.2
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(396 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (55% CMC 5+)+-10ⓘ
Fast mana5
Mana rocks8
Other acceleration3
Treasure generators8
Other1
Commander Draw Engine (Ashling, Rekindled provides card draw)+15ⓘ
Draw engines4
Cantrips & burst draw11
Recursion6
Counterspells6
Spot removal5
Graveyard hate1
Board wipes4
Protection1
Mana Acceleration (17 sources)+7ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Dual & shock lands5
Premium utility lands1
Utility lands4
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Synergy pieces4
Win conditions6
Token generators3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Consistency92Speed83Mana base80
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Treasure11 cards
11 treasure generators. Ramp and artifact synergies in one package.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.