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6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence472 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana4
Mana rocks1
Mana dorks7
Land ramp4
Other acceleration2
Tutors2
Draw engines12
Cantrips & burst draw5
Recursion2
Value engines9
Counterspells6
Spot removal3
Board wipes1
Stax & hate3
Protection4
Mana Acceleration+8ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands6
Utility lands7
Taplands1
Basic lands3
1 Combo(s) Detected (Consistency: 70%)+21ⓘ
Commander Synergy+6ⓘ
Combat Damage Synergy: 2 haste enablers+4ⓘ
Combo pieces1
Synergy pieces3
Win conditions2
Combat threats1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.7 → Bracket 4
Markers
Learn more →✓
Game changers 4
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
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+1/+1 Counters17 cards
17 counter synergies. Grow your creatures over time for massive threats.
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Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
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