Animar, Soul of Elements

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.
Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence472 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana4
Mana rocks1
Mana dorks7
Land ramp4
Other acceleration2
Tutors2
Draw engines12
Cantrips & burst draw5
Recursion2
Value engines9
Counterspells6
Spot removal3
Board wipes1
Stax & hate3
Protection4
Mana Acceleration+8
Fetchlands2
Dual & shock lands6
Premium utility lands6
Utility lands7
Taplands1
Basic lands3
1 Combo(s) Detected (Consistency: 70%)+21
Commander Synergy+6
Combat Damage Synergy: 2 haste enablers+4
Combo pieces1
Synergy pieces3
Win conditions2
Combat threats1
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.7 → Bracket 4
Game changers 4
Minimum Bracket 4
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies18 cards

18 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,
+1/+1 Counters17 cards

17 counter synergies. Grow your creatures over time for massive threats.

,,,,
Stompy / Big Mana15 cards

15 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,

Combos1 total

  • 2-card combo · 1
  • +