Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(472 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana4
Mana rocks1
Mana dorks7
Land ramp4
Other acceleration2
Tutors2
Draw engines12
Cantrips & burst draw5
Recursion2
Counterspells6
Spot removal3
Board wipes1
Stax & hate3
Protection4
Mana Acceleration (18 sources)+8ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands6
Utility lands7
Taplands1
1 Combo(s) Detected (Consistency: 70%)+21ⓘ
Commander Synergy (1 groups)+6ⓘ
Combat Damage Synergy: 2 haste enablers+4ⓘ
Combo pieces1
Synergy pieces3
Win conditions2
Combat threats1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Mana base91Speed88Consistency88
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
+1/+1 Counters17 cards
17 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.