Commander
No commander provided3.5±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence223 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks10
Land ramp4
Other acceleration2
Tutors2
Draw engines5
Cantrips & burst draw1
Scry & Surveil7
Recursion9
Value engines3
Synergy support1
Artifact/enchantment removal4
Spot removal13
Graveyard hate1
Board wipes2
Protection3
Mana Acceleration (19 sources)+7ⓘ
Premium utility lands2
+5
+5
Utility lands2
+2
+2
Taplands9
+3
+3
+2
+2
+2
+2
+2
Basic lands2
+8
+7
Combat Damage Synergy+25ⓘ
Synergy pieces17
Combat threats4
Sacrifice outlets1
Drain effects1
Reanimation1
Alternate win strategies2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.5 → Bracket 2
0.5 above Bracket 1 ceiling (3)
1.5 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Elf Tribal32 cards
32 elf creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
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Druid Tribal13 cards
13 druid creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.