Commander
No commander provided1.6±1.05
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
Low confidence(43 pts)
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana5
Mana rocks6
Low Land Count (0/31)+-78ⓘ
Tutors3
Draw engines3
Cantrips & burst draw3
Wheels2
Recursion3
Value engines3
Counterspells3
Board wipes1
Stax & hate5
Protection2
Mana Acceleration (11 sources)+1ⓘ
Low Land Count (0/31)+-78ⓘ
2 Combo Families (2 lines, Consistency: 77%)+26ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Combo pieces4
Win conditions3
Drain effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 1.6 (Bracket 1)+Game Changers→ Bracket 3
Threats57Speed41Interaction32
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Spellslinger7 cards
7 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Discard5 cards
5 discard synergies. Empty opponents' hands while gaining value.