Spellslinger Deck

Commander
No commander provided
1.6±1.05
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
Low confidence(43 pts)
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Mana Acceleration (11 sources)+1
Low Land Count (0/31)+-78
2 Combo Families (2 lines, Consistency: 77%)+26
Combat Damage Synergy: 1 damage multiplier+4
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 1.6 (Bracket 1)+Game Changers Bracket 3
Threats57Speed41Interaction32
Mass land denial — none
2-card combo — none
Extra turns — none

Themes2 total

Spellslinger7 cards

7 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.

Discard5 cards

5 discard synergies. Empty opponents' hands while gaining value.

Combos2 total