Commander
6.6±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(446 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy (1 groups)+8ⓘ
Fast mana3
Mana rocks1
Mana dorks11
Land ramp1
Other acceleration1
Treasure generators1
Draw engines15
Cantrips & burst draw2
Value engines10
Other1
Spot removal1
Mono-Color Powerhouse Lands (3)+17ⓘ
Mana Acceleration (18 sources)+8ⓘ
Mono-Color Mana Base (no fixing needed)+2ⓘ
Dual & shock lands1
Utility lands6
Taplands3
Basic lands1
Forest+19
7 Combo Families (7 lines, Consistency: 40%)+38ⓘ
Combat Damage Synergy: token swarm strategy, 2 token doublers, 7 tribal lords, 2 haste enablers, 4 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+6ⓘ
Combo pieces9
Synergy pieces10
Win conditions4
Combat threats11
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 3
Threats98Speed87Consistency83
-0.1 below Bracket 4 threshold (6.5)
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Elf Tribal35 cards
35 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies22 cards
22 low-cost creatures. Swarm the board and pump for lethal attacks.
+1/+1 Counters18 cards
18 counter synergies. Grow your creatures over time for massive threats.