Commander
No commander provided3.3±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(189 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks5
Other acceleration2
Low Land Count (9/32)+-58ⓘ
Tutors2
Draw engines5
Cantrips & burst draw4
Wheels1
Recursion1
Counterspells2
Spot removal5
Graveyard hate1
Stax & hate1
Protection4
Low Land Count (9/32)+-58ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands2
Taplands3
1 Combo(s) Detected (Consistency: 66%)+20ⓘ
Combat Damage Synergy: 1 extra combat, 1 evasion enabler, 2 damage multipliers+17ⓘ
Combo pieces2
Win conditions2
Combat threats4
Drain effects4
Token generators3
Extra turns2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Threats87Interaction47Speed46
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Voltron11 cards
11 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.