Lifegain Mill

Commander
WU
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Attrition and lockout endgame
High confidence(182 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Fast mana1
1+10
Mana rocks4
2+6
2+2
2+2
3+1
Commander Synergy (1 groups)+1
Draw engines8
1+2
WU+1
1WU+1
3W+5
3WU+2
2WWUU+5
2WWUU+3
5WU+3
Cantrips & burst draw15
XU+1
2+2
2+2
WU+1
1W+1
WU+1
2U+6
2W+2
XWUU+1
2W+1
2WU+2
2WU+1
+3 more
Recursion3
1+2
1+1
XWW+2
Value engines3
W+4
WW+1
3W+2
Other8
W+2
1W+2
XWW+1
2W+1
2W+1
3W+2
3W+2
4WW+1
Counterspells4
1U+6
1U+6
WUU+6
1UU+3
Spot removal8
W+7
W+7
XU+1
1W+2
WU+1
2W+5
2W+5
2W+2
Graveyard hate1
1+8
Board wipes2
4W+5
4WW+5
Stax & hate4
2U+4
2WW+5
3W+5
3W+3
Protection1
2W+1
Two-Color Mana Base (no fixing needed)+29
Premium utility lands1
+5
Utility lands1
+2
Taplands3
+3
+2
+2
Basic lands2
+16
+16
Tempo Control (lockout lethality)+12.1
Combat Damage Synergy: token package, 1 damage multiplier+6
Synergy pieces1
WW+1
Win conditions2
2WU+2
4WW+1
Combat threats5
1W+1
2W+1
3W+3
2WWUU+3
5WU+3
Drain effects2
1W+2
2W+1
Token generators1
2W+4

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.1 → Bracket 2
Interaction83Consistency80Mana base75

0.1 above Bracket 1 ceiling (3)

1.9 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Lifegain39 cards

39 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Human Tribal11 cards

11 human creatures detected. Tribal synergies can create powerful board states.

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Prison5 cards

5 prison effects. Lock opponents out of the game entirely.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.