Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Attrition and lockout endgame
High confidence(182 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks4
Commander Synergy (1 groups)+1ⓘ
Draw engines8
Cantrips & burst draw15
Recursion3
Value engines3
Other8
Counterspells4
Spot removal8
Graveyard hate1
Board wipes2
Stax & hate4
Protection1
Two-Color Mana Base (no fixing needed)+29ⓘ
Premium utility lands1
+5
Utility lands1
+2
Taplands3
+3
+2
+2
Basic lands2
+16
+16
Tempo Control (lockout lethality)+12.1ⓘ
Combat Damage Synergy: token package, 1 damage multiplier+6ⓘ
Synergy pieces1
Win conditions2
Combat threats5
Drain effects2
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Interaction83Consistency80Mana base75
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Lifegain39 cards
39 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
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Prison5 cards
5 prison effects. Lock opponents out of the game entirely.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.