Commander
5.8±0.2
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(381 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Mana dorks2
Land ramp4
Other1
Tutors10
Draw engines5
Cantrips & burst draw1
Recursion15
Value engines1
Spot removal6
Artifact/enchantment removal1
Board wipes1
Stax & hate3
Fetchlands1
Dual & shock lands5
Premium utility lands1
Utility lands9
Taplands3
2 Combo Families (2 lines, Consistency: 90%)+28ⓘ
Combat Damage Synergy: token swarm strategy, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces3
Synergy pieces9
Combat threats6
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats92Consistency88Mana base77
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal17 cards
17 human creatures detected. Tribal synergies can create powerful board states.
Graveyard/Reanimator17 cards
17 graveyard synergies. Use your graveyard as a second hand.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.