6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(427 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks5
Land ramp1
Other acceleration5
Treasure generators3
Commander Draw Engine (Kraum, Ludevic's Opus provides card draw)+10ⓘ
Tutors3
Draw engines5
Cantrips & burst draw2
Value engines1
Counterspells4
Spot removal7
Artifact/enchantment removal1
Graveyard hate2
Board wipes2
Stax & hate6
Protection4
Mana Acceleration (14 sources)+4ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands3
Utility lands7
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 75%)+21ⓘ
Combo pieces2
Synergy pieces4
Win conditions2
Combat threats5
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Interaction91Threats85Mana base81
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Voltron16 cards
16 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Storm11 cards
11 storm synergies. Chain spells for exponential value.