Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(469 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (48% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks4
Mana dorks5
Land ramp8
Other acceleration4
Draw engines5
Cantrips & burst draw3
Recursion2
Spot removal5
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Protection3
Mana Acceleration (24 sources)+14ⓘ
Fetchlands10
Dual & shock lands8
Premium utility lands3
Utility lands3
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces3
Win conditions6
Combat threats4
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Mana base97Speed87Consistency85
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Stompy / Big Mana30 cards
30 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Cascade13 cards
13 cascade/discover effects. Cast spells for free off the top.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.