Commander
7.3±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(505 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana5
Mana rocks3
Land ramp1
Other acceleration1
Tutors2
Draw engines4
Cantrips & burst draw5
Scry & Surveil2
Recursion1
Value engines4
Spot removal7
Graveyard hate1
Board wipes4
Two-Color Powerhouse Lands (2)+7ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands1
Utility lands10
Taplands5
3 Combo(s) Detected (Consistency: 66%)+29ⓘ
Combat Damage Synergy: 2 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+19ⓘ
Combo pieces5
Synergy pieces12
Win conditions4
Combat threats1
Sacrifice outlets4
Drain effects2
Token generators1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.3 → Bracket 4
Threats97Speed89Mana base82
0.8 above Bracket 3 ceiling (6.5)
1.2 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats26 cards
26 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.
Treasure13 cards
13 treasure generators. Ramp and artifact synergies in one package.