Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(493 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana6
Mana rocks2
Treasure generators2
Tutors7
Draw engines3
Cantrips & burst draw4
Scry & Surveil1
Recursion3
Value engines3
Spot removal4
Board wipes1
Stax & hate2
Protection6
Fetchlands8
Dual & shock lands5
Premium utility lands4
Utility lands3
Combat Damage Synergy: token swarm strategy, 1 token doubler, 5 tribal lords, 1 haste enabler, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 90%)+23ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces2
Synergy pieces4
Win conditions6
Combat threats7
Sacrifice outlets3
Drain effects1
Reanimation3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats94Mana base93Consistency87
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Vampire Tribal33 cards
33 vampire creatures detected. Tribal synergies can create powerful board states.
Lifegain18 cards
18 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.