Commander
5.6±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(389 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks6
Other acceleration2
Tutors1
Draw engines9
Cantrips & burst draw6
Recursion1
Value engines3
Counterspells8
Spot removal10
Graveyard hate1
Board wipes2
Stax & hate3
Two-Color Mana Base (no fixing needed)+25ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands4
Taplands3
Combat Damage Synergy: 7 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces2
Win conditions2
Combat threats6
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Interaction96Consistency78Mana base75
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Bird Tribal10 cards
10 bird creatures detected. Tribal synergies can create powerful board states.
Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.
Wizard Tribal8 cards
8 wizard creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.