Commander
3.3±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence196 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks4
Land ramp4
Other acceleration3
Treasure generators2
Other1
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines5
Cantrips & burst draw1
Recursion3
Value engines4
Other1
Spot removal1
Stax & hate3
Protection9
Mana Acceleration (16 sources)+6ⓘ
Dual & shock lands6
+6
+6
+6
+4
+4
+4
Premium utility lands1
+5
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands3
+2
+2
Basic lands3
+7
+5
+7
Combat Damage Synergy: token package, 3 extra combats, 5 haste enablers, 6 evasion enablers, aristocrats engine, 6 damage multipliers+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces19
Win conditions5
Combat threats7
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Threats84Mana base81Speed66
0.3 above Bracket 1 ceiling (3)
1.7 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron (Commander)11 cards
This deck is built around equipping or enchanting the commander for commander damage.
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Legends Matter22 cards
22 legendary synergies. Your legends grow stronger together.
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Aggro20 cards
20 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.