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HomeExplore decksCommanders
B

Braids, Arisen Nightmare

viapasted list·Updated 46 days ago·7 views·

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Power level

2.8±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence164 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks1
Other acceleration3
Commander Draw Engine+15ⓘ
Tutors2
Draw engines2
Cantrips & burst draw1
Recursion7
Value engines1
Spot removal10
Graveyard hate1
Board wipes2
Stax & hate2
Mono-Color Mana Base (no fixing needed)+27ⓘ
Dual & shock lands1
Utility lands2
Taplands2
Basic lands1
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces8
Win conditions2
Drain effects1
Token generators2
Reanimation3

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 2.8 → Bracket 3
Markers
Learn more →
✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Aristocrats21 cards

21 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Stax15 cards

15 stax pieces. Tax and restrict opponents' resources while breaking parity.

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Lifegain13 cards

13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.