Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(474 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks2
Other acceleration1
Low Land Count (33/34)+-3ⓘ
Tutors1
Draw engines7
Cantrips & burst draw2
Scry & Surveil1
Recursion2
Spot removal9
Board wipes3
Stax & hate2
Protection5
Low Land Count (33/34)+-3ⓘ
Fetchlands6
Dual & shock lands9
Premium utility lands4
Utility lands6
4 Combo(s) Detected (Consistency: 53%)+30ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 5 tribal lords, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Combo pieces4
Synergy pieces7
Win conditions4
Combat threats10
Sacrifice outlets3
Drain effects4
Reanimation2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Threats97Mana base95Interaction71
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Vampire Tribal33 cards
33 vampire creatures detected. Tribal synergies can create powerful board states.
Lifegain32 cards
32 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.