Animar, Soul of Elements

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Commander
4.9±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence328 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks4
Land ramp7
Other acceleration2
Commander Synergy+3
Tutors1
Draw engines8
Cantrips & burst draw1
Value engines8
Counterspells1
Spot removal9
Graveyard hate1
Protection1
Mana Acceleration+5
Fetchlands2
Premium utility lands1
Utility lands3
Taplands11
Basic lands3
Combat Damage Synergy: token package, 1 token doubler, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25
1 Combo(s) Detected (Consistency: 53%)+19
Commander Synergy+6
Combo pieces1
Synergy pieces4
Win conditions2
Combat threats4
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.9 → Bracket 3
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters20 cards

20 counter synergies. Grow your creatures over time for massive threats.

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Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

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Stompy / Big Mana14 cards

14 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos1 total

  • 2-card combo · 1
  • +