Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(309 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana11
Mana rocks3
Other acceleration4
Tutors1
Draw engines4
Cantrips & burst draw4
Wheels1
Recursion1
Value engines4
Spot removal6
Board wipes3
Protection4
Other1
Mana Acceleration (19 sources)+9ⓘ
Mono-Color Mana Base (no fixing needed)+6ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Utility lands11
Taplands1
Basic lands1
Mountain+23
4 Combo(s) Detected (Consistency: 47%)+29ⓘ
Combat Damage Synergy: token swarm strategy, 2 haste enablers, aristocrats engine+25ⓘ
Combo pieces7
Synergy pieces7
Win conditions6
Combat threats3
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats94Mana base70Consistency62
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Elemental Tribal14 cards
14 elemental creatures detected. Tribal synergies can create powerful board states.
Burn11 cards
11 damage dealers. Burn opponents down with direct damage.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.