Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(177 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks7
Land ramp1
Commander Draw Engine (Valgavoth, Harrower of Souls provides card draw)+10ⓘ
Draw engines3
Cantrips & burst draw8
Value engines3
Spot removal6
Board wipes3
Stax & hate13
Protection1
Fetchlands3
Dual & shock lands3
Premium utility lands2
Utility lands8
Taplands6
Combat Damage Synergy: 2 damage multipliers+8ⓘ
Synergy pieces9
Win conditions6
Combat threats3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Mana base82Threats75Interaction64
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)18 cards
This deck generates value from sacrificing and recurring creatures.
Lifegain14 cards
14 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.