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HomeExplore decksCommanders
WG

Captain Sisay

viapasted list·Updated 4 days ago·10 views·

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Power level

3.5±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence217 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve−10ⓘ
Mana rocks2
Land ramp9
Other acceleration2
Tutors5
Draw engines1
Scry & Surveil3
Recursion2
Value engines5
Artifact/enchantment removal1
Spot removal7
Board wipes5
Stax & hate4
Protection3
Soft interaction2
Two-Color Mana Base+5ⓘ
Mana Acceleration+1ⓘ
Fetchlands2
Utility lands5
Taplands4
Basic lands2
Combat Damage Synergy+25ⓘ
Synergy pieces12
Win conditions2
Combat threats7
Drain effects1
Reanimation1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 3.5 (Bracket 2)+Mass Land Denial→ Bracket 4
Markers
Learn more →
✓
Mass land denial 1
Minimum Bracket 4
✕Game changers — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

Legends Matter23 cards

23 legendary synergies. Legends in the deck grow stronger together.

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Stompy / Big Mana16 cards

16 high-impact creatures. Ramp into massive threats that dominate the board.

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Aggro13 cards

13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.