Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(347 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve (32% CMC 5+)+-10ⓘ
Mana rocks2
Land ramp10
Other acceleration2
Treasure generators1
Draw engines1
Cantrips & burst draw1
Recursion2
Value engines3
Spot removal7
Board wipes6
Stax & hate3
Protection2
Two-Color Mana Base (no fixing needed)+14ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands2
Utility lands5
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces1
Combat threats7
Token generators6
Reanimation2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.1 (Bracket 3)+Mass Land Denial→ Bracket 4
Threats90Interaction85Mana base75
✓
Mass land denial (1)
✕Game changers — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter23 cards
23 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.