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Commander
2.3±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence114 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks3
Land ramp3
Low Land Count−28ⓘ
Cantrips & burst draw1
Recursion1
Value engines2
Spot removal5
Board wipes1
Protection4
Low Land Count−28ⓘ
Fetchlands2
Dual & shock lands8
Premium utility lands3
Utility lands6
Taplands1
Combat Damage Synergy: token swarm strategy, 5 token doublers, aristocrats engine+25ⓘ
Synergy pieces1
Token generators2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.3 → Bracket 1
1.3 above Bracket 0 ceiling (1)
0.7 below Bracket 2 threshold (3)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters25 cards
25 counter synergies. Grow your creatures over time for massive threats.
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Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.