HomeExplore decksCommanders
PreconsBlogDocsContact

Magic: The Gathering and all related trademarks are property of Wizards of the Coast LLC © 1993–2026. ScryCheck is an unofficial fan site, not affiliated with or endorsed by Wizards of the Coast. Use of trademarks is permitted under the Wizards Fan Site Policy.

Card prices and data provided by Scryfall. Prices are estimates — check stores for final pricing.

Support ScryCheck on Ko-fi
© 2026 ScryCheck·Terms of Service·Privacy Policy
HomeExplore decksCommanders
WB

Ketramose, the New Dawn

viapasted list·Updated 46 days ago·8 views·

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.

Power level

6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence466 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks2
Land ramp1
Other acceleration1
Commander Draw Engine+10ⓘ
Low Land Count−5ⓘ
Tutors1
Draw engines6
Cantrips & burst draw2
Recursion2
Value engines7
Spot removal15
Graveyard hate9
Board wipes1
Stax & hate5
Protection12
Two-Color Powerhouse Lands (2)+5ⓘ
Low Land Count−5ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands1
Utility lands11
Taplands6
Basic lands2
1 Combo(s) Detected (Consistency: 49%)+18ⓘ
Combat Damage Synergy: 2 evasion enablers, aristocrats engine+14ⓘ
Combo pieces3
Synergy pieces1
Win conditions1
Drain effects3
Token generators1
Reanimation2
Other2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.5 → Bracket 4
Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Blink/Flicker21 cards

21 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

,,,,
Go-Wide / Weenies17 cards

17 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,
Aristocrats15 cards

15 sacrifice/death synergies. Drains opponents while generating value from deaths.

,,,,

Combos1 total

  • 3-card combo · 1
  • ++