Commander
5.3Β±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(365 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks5
Land ramp1
Other acceleration3
Treasure generators3
Commander Draw Engine (Varina, Lich Queen provides card draw)+10β
Draw engines14
Cantrips & burst draw6
Recursion5
Value engines4
Spot removal3
Board wipes2
Stax & hate2
Protection3
Dual & shock lands7
+5
+5
+5
+4
+4
+4
+4
Premium utility lands2
+5
+5
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands5
+3
+2
+2
+2
+2
Basic lands3
+3
+3
+10
Combat Damage Synergy: token swarm strategy, 7 tribal lords, 1 evasion enabler, aristocrats engine+25β
Synergy pieces9
Win conditions1
Combat threats9
Sacrifice outlets1
Drain effects2
Reanimation2
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more ββ
Power level 5.3 β Bracket 3
Threats89Consistency84Mana base80
0.3 above Bracket 2 ceiling (5)
1.7 below Bracket 4 threshold (7)
βGame changers β none
βMass land denial β none
β2-card combo β none
βExtra turns β none
Themes6 total
Zombie Tribal33 cards
33 zombie creatures detected. Tribal synergies can create powerful board states.
,,,,
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.