Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(364 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (72% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks6
Treasure generators1
Tutors4
Cantrips & burst draw3
Wheels3
Value engines3
Counterspells2
Spot removal11
Artifact/enchantment removal1
Board wipes1
Stax & hate5
Protection1
Two-Color Mana Base (no fixing needed)+23ⓘ
Premium utility lands1
Utility lands3
Taplands6
4 Combo(s) Detected (Consistency: 86%)+37ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces6
Synergy pieces1
Win conditions2
Drain effects10
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats89Interaction84Mana base75
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Burn20 cards
20 damage dealers. Burn opponents down with direct damage.
Lifegain7 cards
7 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Blink/Flicker5 cards
5 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.