Commander
2.5±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(130 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Mana dorks1
Draw engines2
Recursion1
Value engines2
Counterspells1
Spot removal6
Protection1
Utility lands3
Taplands4
Combat Damage Synergy: token package, 1 token doubler, 1 haste enabler, aristocrats engine, 1 damage multiplier+21ⓘ
Synergy pieces2
Sacrifice outlets1
Token generators5
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.5 → Bracket 1
Mana base49Threats49Interaction28
1.5 above Bracket 0 ceiling (1)
0.5 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Aristocrats7 cards
7 sacrifice/death synergies. Drains opponents while generating value from deaths.
Voltron7 cards
7 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Stompy / Big Mana7 cards
7 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.