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WG

Mikey & Leo, Chaos & Order

viapasted list·Updated 46 days ago·7 views·

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Power level

6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence448 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks1
Mana dorks4
Land ramp4
Other acceleration2
Treasure generators1
Commander Draw Engine+10ⓘ
Tutors3
Draw engines10
Cantrips & burst draw1
Value engines15
Spot removal8
Graveyard hate3
Land destruction1
Board wipes2
Stax & hate1
Protection7
Two-Color Powerhouse Lands (3)+9ⓘ
Mana Acceleration+2ⓘ
Fetchlands4
Dual & shock lands3
Premium utility lands1
Utility lands10
Taplands1
Basic lands2
7 Combo(s) Detected (Consistency: 85%)+50ⓘ
Combat Damage Synergy: token swarm strategy, 5 token doublers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces10
Synergy pieces1
Win conditions1
Combat threats5
Token generators2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0 → Bracket 3

1.0 above Bracket 2 ceiling (5)

1.0 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters48 cards

48 counter synergies. Grow your creatures over time for massive threats.

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Go-Wide / Weenies15 cards

15 low-cost creatures. Swarm the board and pump for lethal attacks.

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Legends Matter13 cards

13 legendary synergies. Your legends grow stronger together.

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Combos7 total

  • 3-card combos · 7
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