Commander
6.2±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Deterministic combo lines—,+1 more
High confidence(426 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks10
Mana dorks3
Land ramp4
Other acceleration5
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines4
Cantrips & burst draw10
Recursion1
Value engines11
Other1
Counterspells5
Spot removal4
Stax & hate2
Protection4
Mana Acceleration (24 sources)+14ⓘ
Fetchlands1
+5
Dual & shock lands5
+6
+5
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands2
+6
+6
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
1 Combo Family (1 lines, Consistency: 53%)+19ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces4
Synergy pieces5
Win conditions2
Combat threats5
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Speed88Threats88Consistency85
1.2 above Bracket 2 ceiling (5)
0.8 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Storm13 cards
13 storm synergies. Chain spells for exponential value.
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Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
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Artifacts (Commander)25 cards
This deck synergizes with artifacts as a primary resource.
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