Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(400 pts)
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks1
Mana dorks5
Land ramp7
Other acceleration4
Treasure generators1
Commander Draw Engine (Bello, Bard of the Brambles provides card draw)+13ⓘ
Tutors1
Draw engines6
Cantrips & burst draw1
Value engines4
Spot removal3
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Stax & hate2
Mana Acceleration (21 sources)+11ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands2
Utility lands6
Taplands5
3 Combo(s) Detected (Consistency: 47%)+25ⓘ
Combat Damage Synergy: token swarm strategy, 2 extra combats, 4 haste enablers, 4 evasion enablers, 4 damage multipliers+25ⓘ
Commander Synergy (1 groups)+10ⓘ
Combo pieces4
Synergy pieces6
Win conditions7
Token generators4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Threats92Mana base85Speed81
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes9 total
Token Strategy7 cards
7 token producers. Go-wide strategies can overwhelm opponents with numbers.
Stompy / Big Mana7 cards
7 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker6 cards
6 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.