Draw Cards Be Happy

Commander
UBR
7.3±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
Primary win line:Deterministic combo lines,
High confidence(523 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8
Fast mana1
1+10
Mana rocks5
2+6
2+4
2+4
2+4
2+4
Treasure generators1
1UR+1
Commander Draw Engine (Nekusar, the Mindrazer provides card draw)+15
Commander Synergy (1 groups)+1
Tutors2
B+10
1B+10
Draw engines13
XUU+2
2+2
2+1
1U+1
UU+1
1UR+1
1UU+1
3+1
2BB+5
4+1
2B/RB/R+1
4UU+1
+1 more
Cantrips & burst draw6
XU+1
U+1
1U+1
XUU+1
1UR+1
1UR+1
Wheels9
R+1
2R+8
2U+6
2R+5
1UU+4
1RR+3
2U+2
4+4
4UU+7
Recursion2
1BR+1
+2
Value engines2
2+1
3RR+8
Control Strategy Bonus (26.8 interaction cards)+30
Counterspells8
0+9
UU+10
1U+8
UU+8
2R+9
1UU+9
UUU+7
3UU+10
Spot removal9
U+5
1B+5
1B+5
XUU+4
1U+1
1UR+1
1UR+1
1BR+1
3BB+2
Artifact/enchantment removal1
R+6
Board wipes3
1U+8
2B+8
8R+5
Stax & hate6
1UR+1
1UU+1
BBB+1
2B/RB/R+1
3B+1
4UU+1
Fetchlands3
+8
+5
+5
Dual & shock lands11
+6
+6
+6
+5
+5
+5
+4
+4
+4
+4
+4
Premium utility lands2
+5
+5
Utility lands5
+3
+2
+2
+2
+2
Taplands3
+3
+3
+2
Basic lands3
+3
+3
+5
9 Combo Families (13 lines, Consistency: 70%)+55
Commander Synergy (4 groups)+31
Combat Damage Synergy: 2 damage multipliers+8
Combo pieces11
B+3
1B+6
1B+4
1U
2U+3
BBB+1
2BB+7
3B+2
3BB
4UU+3
4BBB+8
Win conditions2
2RR+8
5RRR+1
Combat threats1
3RR+1
Drain effects1
1RR+3
Other1
XUU+1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.3 → Bracket 4
Threats95Interaction92Consistency91

0.3 above Bracket 3 ceiling (7)

1.7 below Bracket 5 threshold (9)

Game Changers are present, but your power level already places this deck in Bracket 4.

Game changers 5
2-card combo
Mass land denial — none
Extra turns — none

Themes3 total

Group Hug25 cards

25 group hug effects. Help everyone while secretly advancing your plan.

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Stax (Commander)7 cards

This deck uses resource denial and disruption to slow opponents down.

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Discard9 cards

9 discard synergies. Empty opponents' hands while gaining value.

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Combos13 total

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