Commander
8.3±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(590 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana11
Mana rocks1
Mana dorks5
Other acceleration1
Treasure generators2
Tutors8
Draw engines4
Cantrips & burst draw3
Wheels1
Recursion2
Value engines2
Other2
Counterspells4
Spot removal3
Artifact/enchantment removal4
Graveyard hate1
Board wipes2
Stax & hate7
Protection5
Two-Color Powerhouse Lands (4)+20ⓘ
Mana Acceleration (18 sources)+8ⓘ
Fetchlands7
Dual & shock lands2
Utility lands4
Other1
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 94%)+24ⓘ
Combo pieces2
Win conditions1
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 8.3 (Bracket 4)+Game Changers→ Bracket 5
Interaction95Speed94Mana base93
✓
✓
Mass land denial (2)
✕2-card combo — none
✕Extra turns — none
Themes7 total
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Stax9 cards
9 stax pieces. Tax and restrict opponents' resources while breaking parity.