Urza, Lord High Artificer

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Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence406 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks8
Mana dorks1
Other acceleration4
Treasure generators1
Tutors2
Draw engines3
Cantrips & burst draw5
Recursion2
Value engines3
Counterspells4
Spot removal6
Board wipes2
Stax & hate3
Protection1
Mono-Color Mana Base (no fixing needed)+19
Mono-Color Powerhouse Lands (2)+8
Mana Acceleration+6
Utility lands3
Basic lands1
1 Combo(s) Detected (Consistency: 62%)+20
Combo Commander+15
Commander Synergy+15
Combat Damage Synergy: aristocrats engine+8
Tempo Control+6.8
Extra Turn Package+5
Combo pieces2
Synergy pieces6
Win conditions1
Combat threats2
Sacrifice outlets1
Extra turns1
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.9 → Bracket 4
Mass land denial 2
Minimum Bracket 4
Extra turns 1
Game changers — none
2-card combo — none

Themes9 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Artifacts Matter27 cards

27 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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Storm21 cards

21 storm synergies. Chain spells for exponential value.

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Artifacts (Commander)1 cards

Commander synergizes with artifacts.

Combos1 total

  • 2-card combo · 1
  • +