Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(354 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks4
Other acceleration2
Tutors1
Draw engines6
Cantrips & burst draw4
Scry & Surveil1
Recursion3
Value engines4
Spot removal7
Board wipes2
Stax & hate1
Protection1
Fetchlands2
Dual & shock lands4
Premium utility lands4
Utility lands8
Taplands7
5 Combo(s) Detected (Consistency: 55%)+34ⓘ
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces6
Synergy pieces8
Win conditions5
Combat threats3
Sacrifice outlets4
Drain effects3
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats98Mana base86Consistency50
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Lifegain33 cards
33 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Vampire Tribal30 cards
30 vampire creatures detected. Tribal synergies can create powerful board states.
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.